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Apr
01
Augmented reality: real-time world interaction algorithm demo
France   Augmented Reality, Development  8 Comments

We did it !

We’re really excited to show you today our first test with real world interactions demo.

For the past few month, we’ve been focusing on making Kweekies a more interesting and interactive experience. We felt that using Augmented Reality only as a display method wasn’t enough, thus we spent time writing from scratch a powerful, real-time, world interaction algorithm.

You can see in the video the results of this technology. For the time being, the kweeko can only move small objets ; the coffee cup was the heavier he managed to push. Notice that he’s having quite a hard time doing it.

As we refine the algorithm, we’re confident we’ll be able to move around heavier objects. We plan to make this paradigm-shifting technology part of the Kweekies gameplay: the more you train your Kweeko, the stronger he’ll become, the heavier the objects he’ll be able to push.

Stay tuned for further improvements. We’ll keep you posted!


8 Comments»

  1. Quite impressive indeed. But wont moving objects suck up the battery?

    Comment by jennifer42 — April 1, 2009 #


  2. For the moment, the game eats up about 3 times as much power as a regular game, but we’re working on it.

    Comment by Krhom — April 1, 2009 #


  3. Wow Amazing!, I feel like my dreams become real :D

    Comment by Bif_tanen — April 1, 2009 #


  4. Can’t wait !

    Comment by Zwerg ! — April 1, 2009 #


  5. Best AAF ever!

    Comment by rouli — April 1, 2009 #


  6. Thats brilliant :D :D

    Comment by Darkflame — April 2, 2009 #


  7. Use the Force, Luke. ;)

    Comment by Le Sage — April 11, 2009 #


  8. I am releasing a series of blog posts about AR that you might be interested in – http://bit.ly/B0VOc – would love your feedback

    Comment by freedimensional — May 2, 2009 #


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