We’re really excited to show you today our first test with real world interactions demo.
For the past few month, we’ve been focusing on making Kweekies a more interesting and interactive experience. We felt that using Augmented Reality only as a display method wasn’t enough, thus we spent time writing from scratch a powerful, real-time, world interaction algorithm.
You can see in the video the results of this technology. For the time being, the kweeko can only move small objets ; the coffee cup was the heavier he managed to push. Notice that he’s having quite a hard time doing it.
As we refine the algorithm, we’re confident we’ll be able to move around heavier objects. We plan to make this paradigm-shifting technology part of the Kweekies gameplay: the more you train your Kweeko, the stronger he’ll become, the heavier the objects he’ll be able to push.
Stay tuned for further improvements. We’ll keep you posted!
Quite impressive indeed. But wont moving objects suck up the battery?
For the moment, the game eats up about 3 times as much power as a regular game, but we’re working on it.
Wow Amazing!, I feel like my dreams become real :D
Can’t wait !
Best AAF ever!
Thats brilliant :D :D
Use the Force, Luke. ;)
I am releasing a series of blog posts about AR that you might be interested in – http://bit.ly/B0VOc – would love your feedback
this is fantastic!
do come up with this kindof advancement in gaming!
esp. for samsung bada :D (coz i own that one :D )
gr8 job!