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Aug
05
ARDefender available on Samsung Apps !
France   Augmented Reality  3 Comments

ARDefender is an Augmented Reality Game, involving a tower, various weapons and nasty opponents bugging you on your desk. Simply move your phone to target the enemies, it’s magical! The game uses your camera phone and a piece a paper that you printed.

ARDefender with a huge tag!

Soon on iPhone, Android, Symbian, Nintendo DSi…



Jun
30
ARWiz 2.0, Augmented Reality on Nintendo DSi!
France   Augmented Reality, Lab, Nintendo DSi  4 Comments

Augmented Reality with 30FPS is now possible on the Nintendo DSi with ARWiz 2.0!

*Nintendo DSi, CPU : 133Mhz, RAM : 66Mhz
*Uses ~25% of the CPU cycles @30FPS
*Robust to quick motion
*Partial occlusion
*Just works ;)



Jan
05
ARDrone: the first flying toy using augmented reality
France   Augmented Reality  5 Comments

The int13 team is working since a few months on a very exciting project with Parrot. This project will be unveiled today during the Consumer Electronic Show in Las Vegas.

ARDrone is a quite unusual toy, it hovers in the air with the help of its four rotors, remote controlled by the iPhone and stabilized by the complex flying software made by the R&D team at Parrot.

We’ve added a bit of magic with ARWiz, our Augmented Reality library, tuned and partially redesigned to meet the unusual constraints of this project.

We also created a game demo running on the iPhone.
More details and videos of the game will come, stay tuned! :)

More details on Parrot website.



Apr
01
Augmented reality: real-time world interaction algorithm demo
France   Augmented Reality, Development  9 Comments

We did it !

We’re really excited to show you today our first test with real world interactions demo.

For the past few month, we’ve been focusing on making Kweekies a more interesting and interactive experience. We felt that using Augmented Reality only as a display method wasn’t enough, thus we spent time writing from scratch a powerful, real-time, world interaction algorithm.

You can see in the video the results of this technology. For the time being, the kweeko can only move small objets ; the coffee cup was the heavier he managed to push. Notice that he’s having quite a hard time doing it.

As we refine the algorithm, we’re confident we’ll be able to move around heavier objects. We plan to make this paradigm-shifting technology part of the Kweekies gameplay: the more you train your Kweeko, the stronger he’ll become, the heavier the objects he’ll be able to push.

Stay tuned for further improvements. We’ll keep you posted!




   














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